MP-Base
All Export and events off base.
Server Side
exports:
GetObject()
Returns MP
changeMoney(source, bankingType, amount, changer)
changes money of player, source, type="cash/bank", amount, changer="add/del"Events / Functions
MP.Functions.RegisterServerCallback(name,cb)
Registers callback
MP.Functions.TriggerServerCallbackname, requestId, source, cb, ...)
Triggers callback
MP.Functions.GetPlayer(source)
Grabs player allows you to use Player.Functions
MP.Functions.GetPlayerData()
Gets Client Side Player Data
MP.Functions.DeleteObject(object)
deletes passed object
MP.Functions.TriggerServerCallback(name, cb, ...)
Triggers a server callback
MP.Functions.GetPlayers()
Gets players client side
MP.Functions.GetClosestPlayer(coords)
Gets the closest player from you.
MP.Functions.RegisterServerCallback(name, cb)
Registers a server callback.
MP.Functions.TriggerServerCallback(name, requestId, source, cb, ...)
Triggers the callback.
MP.Functions.GetPlayer(source)
Gets Data of player.
MP.Functions.AdminPlayer(source)
Gets Data of admin player.
MP.Functions.CreatePlayer(source, Data)
Takes data from the ui and adds character to database.
MP.Functions.LoadPlayer(source, pData, cid, new)
Takes data in and begins to load the player and checks if it's a new player.
MP.Functions.setGroup(player, group)
Sets group if the player is an admin on load and ranking sql table.Client Side
exports:
Events / Functions:
Player
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